Charge N' Slam is literally just an close range instakill and needs a rework.

I'll probably get downvoted to hell for this since this sub absolutely hates it when someone criticizes Heavy in any way shape or form.

TLDR; Charge N' Slam is currently nothing more than a instant panic button to get a cheap kill whenever you are in an unfavorable situation at close range, plus it allows you have a close range insta kill while also having a gun with longer range then a shotgun or melee. Instead of doing insane damage at the start, the charge should start out slow and weak but get progressively faster and stronger.

The initial hit of the charge deals 130 dmg, after that each consecutive hit deals 50 dmg + you can jump to slam and get another hit in and cancel the charge early. And if your opponent manages to survive a couple of hits from the charge they'll be very easy to finish off with your gun as the charge will knock them back into an unfavorable position, and only a dashing/grappling light will be able to run away most of the time. All of this combined with the fact that the charge activates almost instantly makes it a near death sentence to anyone who even thinks to get close to you. Oh and it has an extremely short cooldown of 12 seconds, so you almost always have this in your back pocket whenever you are about to die.

If you think that all of that doesn't sound that bad, I'd like to remind you that this is a specialization. So, while Light and Medium have to fully commit to playing only close range with a shotgun or melee, Heavy can have a close range insta kill while also being able to have gun with longer range than melee or a shotgun (IE Deagles, Lewis, M60, Shak 50, etc.), making them extremely versatile at any range except sniper range and also being to counter close range players. Literally no other skill or gadget in the game allows you to do this.

And it also has some very nice utility. The speed boost from the charge makes it great to run from enemies or chase them and being able to destroy an entire building by just slamming your head against the walls is pretty useful to drop the cash out station.

My rework proposal is this: Make it so the charge starts out a little slower and fairly weak in terms of damage but gets progressively faster and each hit get stronger until it deals the full 130 dmg at the end of the charge. This way you'll still have the utility of the speed boost, the destruction and the damage while not being able insta kill button whenever you are about to die.

I already said this in the beginning, but I know most people in this sub will downvote and say skill issue, but think about it. Why should the class with the highest health in the game, and some of the best close range weaponry also have a close range instakill that deploys instantly?